Thank you @Alemja and @Aeseeberg04 for your time and proffesional cryt. After reading the answers I came up with the idea for a hard surface diorama scene. Please let me know if you think it is a good step for me at this time. Story: Gererator unit of the big ship has been detached from the main body as a result of impact.…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
Senior Technical Artist (Animation) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal candidate is a skilled…
So after too many years of lurkin' and creepin', I'm finally ponying up and posting something. I'm (hopefully) at a point in my life where I have the time to commit to this hooby, and I'm not going to get any better without feedback and practice. I will say in advance that I'm not going for a job in the industry or…
Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Hey guys, So this is something that has been bothering me for a very long time. Until now i just figured id use the workaround method but i want to settle this once and for all. This is why I'm here to ask you guys (the pros). So my confusion comes from the way that smoothing groups work with Maya. As I learned when I…
Hi all!It's been a while since i'm working on my 3D skills, but i'm still i'm not 100% happy whit the results of what i'm getting. Basically because i started using zBrush with Character Art but now i want to craft my "poly-modeling" skills (Maya/Blender) to do some in-game assets, like props and enviroments. And i am…
Honestly I don't even know if ubisoft focused on that artists work on Gus 3 with the kind of diligence detailed in this topic, https://polycount.com/discussion/235441/joao-sapiro-thread-of-ramblings#latest At the level I was applying, the comparison would be more past the middle of the Gus spectrum, (Gus 5/Gus 6) with any…
Hello. I am happy to finally share a personal project that I have been working on. I made the dragon to practice my zbrush skills and when I finished the model, I decided that it would be fun to try and build an evironment around it. The dragon statue is based on the Naga statues from Thailand. The environment is also…
I like it a lot so far, and agreed while nomad is cool it doesn’t work for me in a practical sense since the brushes seem to lack the sculpting subtleties I’m used to in zbrush. Hard to explain without going way too far in depth here, but simply brushes work almost exactly the same in zbrush for iPad as desktop version.…