Big thanks to everyone for the resources on rock sculpting. I plan on really utilising it in my future projects! @Zocky Good point about kinking the straight edges, I'll make sure to keep that in mind moving forward. If I have time at the end of this project I'll definitely go back over my cottage and apply it. Your scene…
Salve, galera! How are you guys? So after writing a good backstory and spending some weeks gathering more references, doing some doodles and blocking out the map using a new perspective given by Thiago, it was time to go hands on and start texturing. Before that, I would like to show a bit of my progress in the blockout…
Well, since i played darksiders 2 (didn't yet finish it, but i think i came quite far enough to make this comment), i though i'd give my comments on this game. I was not very familiar at all with Darksiders franchise, but all the hype and especially competition here at Polycount made me interested in it. And i must admit i…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: PROJECT MANAGER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with…
Yes, but the point still stands that we've abandoned or devalued a number of fundamental gameplay and game design mechanics. The end result is that people are still playing and building shit for Doom, nearly 20 years later, while on the flip side there were nine copies of Call of Duty in the used section of my local…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
We may be a small company, but we make big games! At Chimera Entertainment we are passionate about creating high quality, fun and engaging games for our players. Our team consists of easy-going, enthusiastic and result driven individuals, who all work towards the same goal: making a great product. We believe in team work…