Sounds like you want to do an exploded bake. This basically involves moving parts of your mesh away from each other, then baking. Then you use the normal-map on the unexploded, original mesh. There are tricks that make exploding easier such as using animation keys to go between exploded and unexploded, so depending on your…
we all know how imp it is to make contacts....but i wanna ask every1, how do u make contacts while ur doing ur course...puttiing in 11-12 hrs a day at school, speacially if its just a one yr course, plus ur doing it from some other country...
Hey guys, I am working on one of my first full mechanical current gen projects, and I am asking to see if there is a way to ensure that I have my cage setup correctly without having to make tons of test bakes. While I have a fairly decent laptop, bakes still take way to long to use for a testing purpose. Is there a faster…
I bake my normals using the exploded method to a object/world space* normal map. I then convert that to a tangent space after final low poly optimization and collapse the model back together for painting via substance/ddo. My question is can I use the world/object space normal map in my material makers world/object space…
Okay, there doesn't appear to be anything obviously wrong here. One thing, have you checked made sure to have the high poly visible when adjusting the cage to make sure the cage fully encapsulates the high? If that doesn't solve it, please send a copy of the .tbscene to support@marmoset.co. Include a link to this thread…