Hey guys,
I am working on one of my first full mechanical current gen projects, and I am asking to see if there is a way to ensure that I have my cage setup correctly without having to make tons of test bakes. While I have a fairly decent laptop, bakes still take way to long to use for a testing purpose. Is there a faster and easier way to check?
I use 3ds max 9-2010.
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Nevermind with that, I figured it out, for some reason max wouldn't let me import the cage mesh, then it suddenly did....
Now how do I get it to properly export weird texture sizes, such as 2048x1024.......