Hey everyone! Here is one of my latest characters. I have inspired from many things and try those things in my art - I wanted to create a character Blizzardy, Rioty but also a little bit cartoony - . I hope you enjoy it! Any feedback will be appreciated thank you very much!
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Hi! I have been working on this character for another person for a while, but I feel I could really use some fresh eyes to give constructive feedback for the composition, adjustments to the pose, colours/shading etc. A short description of the idea behind the picture: a female character looking introverted and brooding in…
Attention Character and UI Artists, We are seeking character and UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with characters in 3ds Max, Zbrush and Topogun (or any re-topo program) or working with Photoshop, Illustrator, Flash (preferred but not required)…
Hi guys, This semester in my character design class we are picking a story and designing those characters in a different universe. I picked Snow White in the god of war universe. You comments and critiques are very welcome :smile:
Does anyone know how good 3d coat is for character creation compared to zbrush or even zbrush core? i'm trying to be a character artist on budget, like should i get zbrush core and retopo in blender or is that even an option?
Well I think its about time I get some more character work in my portfolio. Here is the concept, its the brute character from Bioshock. Just blocking out the mesh now. Updates coming soon :)
Hi all, I have been asked to work on some LOD's for a few character models and had a quick question. What is your personal approach to creating LOD's for character models and is there a quick way to optimize/lower the amount of tris on a mesh while retaining good edge loops for deformation and having the same UVs as the…
Here's my latest model. He's a mercenary/arms smuggler. I was going for a cinematic quality character. He's coming in at 11, 904 triangles, with a 2048 diffuse, spec and normal map. Max scanline render. I welcome any comments or feedback. Pardon my shameless self promotion, but I'm looking for work as a character artist,…