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[Character or UI Artist Needed] Hanako - Soul of the Samurai | UE4 Indie Project

MattCan36
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MattCan36 polycounter lvl 6
Attention Character and UI Artists,

We are seeking character and UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with characters in 3ds Max, Zbrush and Topogun (or any re-topo program) or working with Photoshop, Illustrator, Flash (preferred but not required) for UI art.

About our project
The game started as a college project back in 2007 for UT3 and has since evolved into a full-fledged UDK and now UE4 indie title with a dev team including numerous industry veterans, high-skilled designers and up-and-coming artists dedicated and passionate about delivering this game to the world.

Hanako has evolved into sort of a hybrid art game and immersive multiplayer experience with an art style reminiscent of Japanese-style classic art with a next-gen triple-A quality feel (not quite as extreme as Okami, but not as gritty and realistic as say BF or COD).

As far as gameplay goes we are aiming for fluid, engaging sword fighting and archery with fun class-based abilities and variety based on a range of influences. The design is very mature and has years invested into it, it's been picked apart, put back together ten times over so we are very confident and passionate about executing it.

Character Artist Requirements
-Feel comfortable modelling/texturing at the same/better quality as the character below.
-Able to take direction, follow reference images + rough concept sketches.
-Able to meet reasonable deadlines (usually 1 character per 2-3 months).
-Passionate about feudal Japan or looking to work with an all-professional team.
-Knowledge of UDK/UE4, 3ds Max, Topogun (or other re-topo).

frame_kengou_75.jpg

UI Artist Requirements
Excellent knowledge of typography and making informed font choices.
Ability to collaborate with UI programmer and other UI Artists to produce cohesive UI art.
Familiarity with Scaleform/Animating UI pieces in Flash.
Solid Graphic Design Foundation.
Experience designing re-usable/modular UI elements.
Ability to hit reasonable deadlines.


If you meet most of these send me an email/message anyway if you're overly interested with your portfolio/work samples.

Here's our most recent pre-alpha footage: https://www.youtube.com/watch?v=eRoTzWAR3gs

E-mail: matt@mpactgames.com
Website: http://www.hanakogame.com
http://www.indiedb.com/games/hanako-soul-of-the-samurai

Check us out and we'd love to have you on our team.

Everyone always asks about payment, and I do agree all talented people should be paid for their talents and contributions, we are operating with NO budget and are offering royalty shares that are fair (will be negotiated later in the project) and split among contributors. Those who leave the project prior to completion will only be due an average contract rate for the estimate hour equivalent of their work in lieu of persistent payment that those who remained on the project for its entirety will receive. That's our policy we feel is fair. In the event the project is a huge success and a full-time studio is born out of it, job offers may be part of negotiations for contributors as well. But we're doing this out of passion and love for the project, so help us get it done first and let things fall into place. The game stands for loyalty, honor, respect and fair treatment and that holds true as a team and indie studio to be fair with contributors. We may at some point do a kickstarter so we can contract out one-off tasks so this portion won't apply to them.

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