Hello, my name is Oleh. I am a 3D Environment/Prop artist.Feel free to contact me at any time. Portfolio: https://www.artstation.com/artist/mabden Email: mabdenq@gmail.comSkype: mabdenq
Saw this today. Checked its videos and it looks rather nice for environment art. http://www.blackcarbon.net/uvtools/ Is there a similiar tool that is free?
Taking part in a 3D modeling competition that is being hosted by a CG school I'm attending. And decided to work off of this concept by Marcin Basta. Goal is to have this finished environment rendered in sketchfab by the 29th of February. Going to make this in a Stylized workflow.
Hey polycount friends. Here is my latest environment piece. Any crituqes would be great. Also I was wondering if anyone had tips for sticking to your sketched out ideas. I have a hard time with commitment....:poly122:
What are the current average specs for environment textures? For instance, I've worked under a 512x512 max and 256 pixels per meter specs for a while now - are you guys doing 1024 per meter, 2048... *cold sweats* 4096?
Okay so, I started work on a volcano environment in UDK. Here it is so far. Still wip working in a cliff to stand on and look over and some more detailed materials for lava flowing at the base. Looking for some crit/comments!
Hey Guys i am a junior modeler and currently working on a environment piece, let me know what you think and what i can improve This is the concept art i found on deviant art link to page will be below pic http://www.deviantart.com/art/What-Started-as-a-Demo-211700791 This is what i have finished so far