Comparing a salaried rate to contract work isn't valid. Asides for other perks (heath insurance, profit sharing, 401k, etc) there's the guaranteed 2 paychecks every month. Contract work seems to be anywhere from 2-3 times the hourly rate of a salaried employee. You might be able to find people willing to work for less, but…
Seeking a 3D Graphic Artist and or 3D Rendering Artist for a project that involves a 3D Model, Rendering and Animation of an expanding (telescoping) Recreational Vehicle mounted on top of a trailer with Solar Panels on the roof. The recreational vehicle will include windows, doors and a simple interior design with a…
Good day! I am a Junior Environment Artist looking to get a foot in the door and am open to either remote/freelance, or relocation (within U.S./West Coast). I retired from my previous profession and have been self-learning and creating art full-time since the beginning of 2017. I specialize in realistic/hard surface…
PolyCloth for 3dsMax PolyCloth is a multi-threaded & C++, physics based cloth brushes plugin for 3dsMax developed by PolyDesign. * Physics based PolyCloth allows you to: * Add wrinkles and folds to your meshes with a powerful brush. * Move your mesh like a cloth and simulate cloth behaviour * Use shrink brush to pinch…
Hi there! We are looking for a 3D artist to help us create the art assets for a game that will we educate children in a fun to play an educational game. What we need? - All our 3d assets will use texture swatches (See here for an example of the technique: https://www.polygon-treehouse.com/blog/2017/12/6/swatch-magic) - We…
I have an interview for a job tomorrow and i need help with 3ds max... im a maya user since two years and i just entered 3ds max... Im so off... but i manage mostly the features. The thing is, im at the uvw right now and when i unfold it, all the face stay squares. In maya, we have unfold 3d which is the same, but before…
Hi everybody! My name is Harley, and this is my first real post here on Polycount. I created this account for the 2017 Riot Contest, and I've decided to try and start using it more regularly. I wanted to begin with a personal project I am very proud of, a tribute to the Elder Scrolls I'm calling "First Glimpse". The Elder…
Hello, I'm a beginner 3D artist and I know a bit about Zbrush and Maya. I enjoy using both and I'm trying to find my own pipeline to use them both to their full potential. After practicing box modeling for a couple of weeks I decided to pick up Zmodeler and so far I find it nightmarish. I can't get anything to behave…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…