Every time I switch between Y and Z as the up axis in the world coordinate system, the viewport gets all wonky and doesnt rotate around the 0,0,0 coordinate like its supposed to. How do you correct this?
Hello, I soon will be launching my iphone game for the company I'm working for, we were discussing the marketing stuff, any good article on how to market games? I want to give extra suggestions for my boss.
Hello,Does anyone know how to paint terrain correctly? I have about 10 tileable textures and I assign each texture to terrain face, but the result looks horrible. Is there a way to use masks or something?Please help.
I know we all probably have 5 different emails and 4 different chat programs and log-ins, plus facebook or any other group you belong to. How do you manage contacts between everything?
Hey, I've been looking around for tutorials as to how I would go about making a realistic flowing river in Max. Don't mention Realflow, not an option for me. There must be some way to get it animated looking right... right?
I created a tiled grass alpha, applied it to a subdivided plane in Zbrush using "Mask by Alpha", but using the brushes manually causes uneven pressure. There must be a way for me to apply pressure to the entire plane evenly. Anybody know how?
Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…