Is that on the UV seam? Are you loading the tangent space with the incoming model, or recomputing it? https://helpx.adobe.com/substance-3d-bake/features/tangent-space.html
Hey, I'm not participating or anything, but I'd just like to point out the hard surface prop has a glass or acrylic panel on top in case anyone else failed to spot it at first like I did. 😆 The crate is lighter on the inside due that panel shading, not wall material variation, and it's possible to see stylized diagonal…
I'm probably one of the five or so people in the world who liked Ad Astra. Congrats are in order I suppose. That moon chase was pretty intense on the big screen! Also FF: Spirits Within: major inspiration of mine back in the day when I was starting out. Still have the art book on my shelf. No endless superhero franchise…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
[ QUOTE ] Maya has about double that amount of things to click/set/tweak, half of which don't appear to do anything. [/ QUOTE ] Exactly. Same result, every time, no matter what options you set (or maybe , for me it was the former) [ QUOTE ] For once can you please just acknowledge that something of Maya's is utter crap?…
⚒ Spectre Divide - Commons Environment Art ⚒ https://www.artstation.com/artwork/ob3g9q This was the first map that I got my own area of the map (Laundromat, and the Street with the Box Lift) to take from blockout all the way to final art pass (Thank you Jeff and Andy for all the feedback). I spent alot of long nights…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…