So, i came across this problem yesterday. Somehow mirrored uv showing weird shading only on curved surface to x axis. No sharp edges, flipped normal, overlap vertex etc. Everything was correct, the onlything i know is its from the normal map i baked in marmoset.
2nd picture, for a completely flat surface everything is fine. but in the circle hole is not. it was one whole mesh. anyone experience this issue before?
Replies