This was the first map that I got my own area of the map (Laundromat, and the Street with the Box Lift) to take from blockout all the way to final art pass (Thank you Jeff and Andy for all the feedback). I spent alot of long nights working on the Laundromat, modeling new props to make it look unique. Good times!
Love it! Can you talk a bit about your materials process? What were some of the biggest obstacles or challenges you had making all this?
Hey, Thanks for the reply. Alot of the Material work was done by Andy Kreutzer and Jeff Horal, My leads. Our goal with the Materials were to get it to look like an anime background. We made use of vertex painting for rust, wash color and paint stripping. The main look of the materials were driven by lerping basic color constants with various brushstroke masks which were World Aligned. All the materials/ textures were created to maximize re-use since this is a tac shooter and Optimization is very important to achieve high frame rates.
Replies