Hello, Is it possible to bake the soft and hard edges information into a normal map using only a low poly mesh? Imagine I have a 10x10x10 cube, the top and bottom edge loops are hard edges, and the side edges are soft edges. I want to bake this edges information to my low poly as if the hard edges had a chamfer of 0.1, and…
I've been in awe lately at the amount of amazing hard surface weapons and vehicles constantly flowing on Polycount. It's a little demotivating in a way, I feel like I would never reach the talent displayed and always be a few steps behind. So many amazing artists. In comparison to other fields, would it just be better to…
Hello all! I am going to the Game Developers Conference and made a new business card design for the event. I would love some input on them. My target is to get hard surface modeling jobs, either freelance or full time positions. My uniqueness comes from my background in rebuilding cars, should I make my card focus on that,…
Hey guys, I'm currently doing a character sculpting project at University this is my first time sculpting using Z brush. I'm having some trouble getting the hands right on the character, Originally they were created using zsphere on the original block out, but I had some weird problems when I changed to dynamesh so I had…
I'm trying to bake a high to low normal map using Substance Painter (I've tried Substance Designer too). Usually I'll use all soft edges on my low poly, but that gives me some severe gradients, especially on this model. So I've been reading up on using hard edges to get a better bake. I'm using Maya, so I mark certain…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…
Why can't you use a soft brush? If you use a hard brush to blend (like a round or chalk stamp) you're going to get that "hand-painted" texture to some extent. If you're going to keep polishing the blending until it looks smooth, it makes more sense to me to use a soft brush instead and get to that point faster. You seem to…
I wouldn't limit yourself to only being described as a hard surface artist. I made that mistake coming out of school, and while I can't blame my lack of employment on that solely, I don't think it helped. It took me over 2 years to get full time employment, and only as a "3d artist" (even though I still only do hard…