Hello all!
I am going to the Game Developers Conference and made a new business card design for the event. I would love some input on them.
My target is to get hard surface modeling jobs, either freelance or full time positions.
My uniqueness comes from my background in rebuilding cars, should I make my card focus on that, or would it be to narrow?
As we all know, we need to stand out in the industry, does this card have enough pop ad professionalism to it, or should I try something different?
With previous freelance jobs, I've been hired because I use Blender, should I put that on the card?
Here is my design:
Back:
Front:
Replies
so personally I say get rid of the blue AO squares on the back, it's not helping me read your render and it's not showing anything interesting.
for the front, get rid of the weird font and go with something clean, roboto is a decent choice, but something sans-serif and no little frills or cuts or trying to be "digital".
The random graphic on the right is strange since I can't see how it connects to 3D, and it's a little ugly, I would just take it off and let the text speak for itself.
Like I said though, it's just personal opinion. To me, it's a business card, in the end all that matters is that it's simple and that it has a decent image that people will remember you by hopefully.
good luck with it.
Since you're looking for hardsurface modeling work, I think it would help to push that with your image. Maybe two images side by side, a slick render next to a subd wireframe of the same. That would reinforce this is your specialty.
Switching the black background to white and the text to black and taking out the cube would address both YSAlex's and Eric's comments. A white background without the cube would leave room for notes. The blue text can probably stay blue.
Call yourself a "Hard Surface Artist" (because you can texture) instead of a 3D artist.
On the front:
Instead of the blue squares, what about squares that "exposed" wire frames of the same shot? It would save you the space of having two side by side renders and still flash your modeling skills. Don't bother with squares on the side of the building, but the roof could give you some balance.
(Really great composition on that shot by the way.)
Here is what the card looks like with everyone's input. I am working on the wire frame/full render side now.
I am using the Roboto font here, it looks pretty good. Is there anything more I can do to it?
Imho one portfolio link is enough... either use your own site, or the Artstation.
The box graphic is poorly made, either redo or remove. Like, why don't the left and right uprights match their spacing? Why is the top left diagonal so close to the line below it? My designer spidey sense is cringing a bit, looking at that logo. And that's not a good thing for potential employers to be feeling.
My 2 cents though, it's up to you how you represent yourself of course.