hi,i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
Hi there, just would like to present this recent model I've done. It's intended for a game engine with a polycount of 14k, I know it might be a bit too high though. I'm really seeking for feedback and critiques, thanks guys.:)
I see some job posts for Principle environment artists, and always wondered what the main difference is between that and a lead or senior? Im sure its different from studio to studio, but would be nice to get some advice from some people who have been in that position before.
Hello guys! I finished this model yesterday, and I would like to show to you. The character and sword together has 6.182 tris and 1 x 1024 diffuse map + 1 x 1024 opacity map. Thanks =)
hey everyone here is a character i am working on rite now she is still in her early stages have been working on getting the design rite for a while now .... but i am posting for critiques and help thanks all Tw17ch %20