Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
Hello, Polycounters. I've been gaming since I can't remember and one thing that I would always pay attention when gaming is the character animation.. For me, when I was introduced to a new character in a game, I would always try to comprehend his personality based on his body motions and on his way of moving, physical…
Thanks guys, keep em comin! @Slipsius - Yeah iAnimate and AnimSchool both look good, but as I mentioned, I can only secure student funding here in the UK for Animation Mentor since they are the only 'Animation School' who are accredited by the UK govt.
Hey, Is there any plan to be able to keyframe 'camera orbit distance' and the 'voxel scene fit' parameter to get better control of GI during animations? I'm doing a camera fly-through of a scene and I'm finding it almost impossible to set global GI parameters that work well for all shots. Camera distance relative to…
Tendril is looking for a total of 8 Character Animators who are proficient with Maya to join our team in house on a freelance project. Tentative dates for the project are .the week of July 16- Delivering on September 7. Required Qualifications and Skills * Solid understanding of Autodesk Maya 2018 * 3+ years production…
Hello guys :) I have been looking for an honest feedback about this short animation created : ArtStation - 3D Animation Subway Porte de La Villette - PARIS (Animation-wips+viewports renders), Amira Chaghal it's a reproduction of parisian subway place, I modeled it in Blender and created textures in Substance Designer, I…
Hi, I am a third year Games Design Student at Staffordshire University in England and I am looking into rigging and animation for my FYP. What I want to do is rig a character and create a full animation set to be implemented as a playable asset in a game. No game is actually being made but the aim is too make something…
Hello Polycount, I'm looking for a way to organize animations. I'm animating a character for a game in Maya, and it has a billion animations.. putting them all one after the other in the timeline is such a mess. It's taking me ages to look up where I put what, and don't get me started on trying to add an extra attack…
i can't afford their costs and i saw the whole colleges in my area but all of them is really suck so i search for something lower cost than ianimate and animation mentor and teach me 3D animation with a good quality