Hello guys
I have been looking for an honest feedback about this short animation created :
ArtStation - 3D Animation Subway Porte de La Villette - PARIS (Animation-wips+viewports renders), Amira Chaghalit's a reproduction of parisian subway place, I modeled it in Blender and created textures in Substance Designer, I would like some honest reviews about this one in order to improve my work for next environnements.
the animation is finished at 0:22 , rest is just showing the 3D in viewport.You can see some renders from the viewport in the same page.
Thank you very much
Replies
for the part that bothered you, yeah it's an easy fix in montage but indeed in real life what happens it that you have a "metro card" that you point to the portals and then they will open, since I haven't integrated hands or anything ,it's indeed very weird you're right xD haha
Sure was hoping to get more about the 3D work side, the whole animation isn't supposed to have a story for it , it's just a trial I made while learning blender and substance but then you're right may be someone must know the parisian subway for it to judge the environnemental part more
But the fact you pointed out to the "context" made me realize it's true that the start is weird (even for a test) and I agree a story is always needed for a space ,will develop that more for sure in the future
I would do some research on what exactly causes rust to appear on surfaces like this, my first thought is that it wouldn't just be in the middle of the flat surface but mostly on the edges and bottom. Secondly I would say that in the same screenshot the posters and things on the sides look like they're missing shadow or AO, they don't look as grounded in the scene as the rest of the placed assets do.
Overall it does look very realistic, and when I googled some reference it looks pretty true to real life, so nice job on the modeling and texturing so far!