Hello, I'm having a problem where my pivot point will not snap to the selection I need it to, the highlighted plane and vertex as you see here. It is causing another annoying problem where my vertex will double and not snap into one another despite having the mirror modifier on with clipping checked. I'm unsure why and…
Hellows everyone! My first project thread on here. I'm Making a victorian steampunkish character for a game design I'm working on. At the same time I wanted to do a little exercise on hand painted texture. Any feedback is welcome! Oh, and I still have to give him a melee weapon but I can't figure out what so any thought on…
This is probably a noob question, I don't even know what to search for here. When smoothing weights with the brush, it always favors lightening the darks. Is there a way I can get a more ...averaged(?) smoothing that also darkens the lighter values? In this case I'm painting out portions of a blend shape I don't want, but…
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
I have a character model that I modeled and later rigged for a class earlier this year, and now I'm in an animation class and would like to use this character in an animation. Problem is, my weight painting sucks. Is it possible for someone to take a look at it and fix it for me? I can send you the model via a PM. Here's…
We started looking into Unity at work (mobile games developer, VisualDreams) and I thought that I would try to get up to speed with it by doing a simple hand painted dungeon. Diffuse and lightmaps only. I just started creating some simple tiles and textures. There are some lightmap seams and since I haven't made something…
Just the block in of the scene so far. It's at 3k, not going to really worry about polys though that much. Just keep it lower and increase where I need to for lighting. Going for a hand-painted/WoW look on this scene. Using the Cataclysm dungeon Stonecore as reference for a lot of the rocks. Textures are placeholders just…
Hi all. Been working on a new scene now and would love to here some feedback on how i could improve this WIP texture i'm still quite new to hand painted textures so any help would be appreciated. Thank you.
Hey guys.. Im doing character design, and Im feeling a bit lost when painting faces, I keep starting over each 5 minutes of work I give into them, I just feel that they dont work. On the first char I kinda got away with it because the face is hidden... I've watched tutorials but I still don't get it, I don't know why, I…