So I was inspired by seforin's warmachine post and decided to do one of my own. Just under 1700 tris. Original references were here. Let me know if you want to see more. Crits and comments are always appreciated.
I've figured that pc is no place for an in depth conversation. This is a muscular dog. It's all I have today: http://www.dailymail.co.uk/pages/live/ar...in_page_id=1770
Hi everyone! So, I wanted to go through entirely pipeline of creating environment assets and ask you for some feedback. Thank you for your attention! Tris in all assets: 17864 5.12px/unit and 2048 textures map (for very small deteils > 5.12px/unit) software: Maya Subctance Designer Photoshop Subctance Painter Unreal Engine…
Hey folks, I'm in the process of doing a modeling test and was wondering if you guys could use your trained eyes to give me a thumbs-up or thumbs-down whatever the case may be. Supposed to be 2000 tris max and I'm up to 1794 and left a couple hundred to use for tweaking after hearing some feedback. Here's the concept…
link to fullres image : http://orig08.deviantart.net/7394/f/2015/179/6/5/bark_texture_pack_by_thebugaj-d8z2ubo.jpg I'd like to share with you guys, my tree bark textures, I'm curious to hear your critiques and opinions. 11 Tree bark texture tiles, diffuse and heightmap scanned using magic of Photogrammetry, tweaked in…
I am required to create an asset for an art test, with two LOD's one 1750 tris and another 300 both of which have to share the same texture space, how would i go about doing that? do i make the 300 tri first then UV it then up the res? or the higher version first UV n then the 300?
Hi everybody, I created a character and it's fairly low poly. I want to to rig and animate it. But it needs some detailing. This the look I'm going for: http://buck.tv/#/work/project/17592/bankwest (the character on the bicycle) What's the best way to approach high res. zipper (and pockets) for animation? I can easily…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Trigger Rally https://triggerrally.com I just thought I would share this as its better looking than a PS1 game and its working through a web browser! Current state of the WebGL development is looking good. Check out the landscape by driving off the edge of the cliff. I got 17.47 seconds by the way :) If you would like to…