Hey folks, I'm in the process of doing a modeling test and was wondering if you guys could use your trained eyes to give me a thumbs-up or thumbs-down whatever the case may be. Supposed to be 2000 tris max and I'm up to 1794 and left a couple hundred to use for tweaking after hearing some feedback.
Here's the concept
Here's where i'm at
Replies
-I wonder what the face you made looks like.
-The knee geometry looks pretty funky. Some nice edge loops would be better than the angled stuff.
-The arms could use more accurate shaping.
-The hands could use more geo and possibly even some fingers -- like an index finger minimum.
-Can their engine do alpha blending? It looks like thats what you have planned for the fur?
It seems your character is only 7 heads tall. The idealized human male is 8 heads tall. The concepts seems like it would be 8 heads tall if it didn't cut off part of the legs. The arms seem to be bent in an unnatural fashion in front view and he has no triceps.
Here is a tip, if modeling the arms at weird angle, make an instance of your model, rotate the entire model outside of your subobject mode, until you get the arm in a straight position. Then go back to back to your subobject mode and finish modeling the arm. I would delete the arm and do them over and the same goes for the the knee down. I would get some nice reference of boots in the style of the concept and model them. Get some reference for your arms as well if what you are using isn't good enough. I think you should get more.
Good luck.
Alex