Hi guys im new to UDK and decided to use the template that epic provides, but i cant seem to get a grid to show in perspective view like it does in ortho. Any idea how? Thanks
I've grabbed some real world lidar data from OpenTopography. I download the dem and I'm able to get it into world machine. How should I go about getting the satellite image as a texture for the region that I selected? Is there a good way to do this or is stitching together multiple images taken from google maps the best…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hi, Thanks for reading my post. I have been working with zbrush for some time and have done a few characters for practice. I recently decided that I wanted to make a medieval knight type character and I am able to block out most of the armor pieces with the exception of one thing -- shoulder pauldrons. Now, to be clear, I…
First off, this might be in the wrong subforum and I apologise if it is, this seemed like a better place that the Substance forum. So I've made an attempt at making a PBR material from photogrammetry data, following sebvhe's tutorial (https://gumroad.com/sebvhe). Everything went pretty smoothly (and i was actually getting…
Hi I am texturing a model with a single base teture I have created that I applied as a fill layer, then cloned on seams to adjoust seams, but , I have some little rock spots that I would like to differentiate from the base rocky texture I did and use others that I can import, So that the final texture has the base one in…
The title isn't that great but here it is. I scoured through Google and Polycount's forums but most asked where to sell a game, can I sell a Unity game or how much should I charge per hour. I read the Polycount Wiki for Freelance Rates which was helpful however, I still have questions. I found a web developer who showed…
Hello to all. How i can add the udims names that I created to the texture name? I didn't find this in the Substanse Painter documentation. I suffer because I have to do a lot of skin with the right names. Maybe a plugin for Substance