I have the feeling that I'm modelling interior rooms not the best possible way. Most times I have problems selecting all the faces to assign my mat-ids through the walls. Modelling proper floors and ceilings and to connect the vertices to my outer walls is sometimes a pain. Is there a good way to model rooms in a modular…
Hi guys... this is my second model. I'm fairly new to the 3d game so I was wondering if you kind folks here would be willing to spare some critiques? I didn't use reference while building and tried to keep the polycount low for practice, so I know the anatomy isn't exactly right. I'm really looking for critiques on the…
Hey there, I create models for the game Minecraft. I mainly create simple things from the environment like furniture and debris. I use high quality textures for my models but I can also do simple textures directly from a color palette. If you're in need of block models for your project, world, or anything else you can…
Hey guys,,, I have 100s of models with lots of material ID's for each model. many models share the same material ID's and material. I need some materials to behave exactly the same threw out every mesh they are applied to.... I'm wondering, is there any way to tell a material that it should not cast shadows and disable or…
I have this old computer I modeled and its two seperate objects with their own UV. When I import into DDO for some reason one of the models doesnt get a material and the other model is getting both. Im not sure why this is happening.
There's hard surface modelling and organic modelling/ sculpting. The only reason you'd want just quads is if you're constructing a base mesh to import into Zbrush to sculpt on. High poly models can have n-gons or triangles, as long as the final result looks good. Meshes in games are triangulated anyway so it doesn't matter…
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
Hi all, We've recently hit 1,000 likes on our Facebook page and to say thanks have released one of our high detailed 3D models for free. The model available is a Ford Mustang Shelby GT500, and has a highly detailed interior aswell as exterior. Download it today and if you like it please share the link around.…
So I'm new to 3D modeling, and have made a few models in 3Ds Max. I am having trouble texturing my models though with photoshop, and the viewport canvas. My issue is that I don't know how to make it so my texture doesn't look all pixelated as I paint it. Here is a screenshot. Does making the UVW bigger or smaller have an…
Hi my name is Jacob Lubinski. I have been creating models and making levels for around 15 years now on and off. I specialize in making models for real time games. My primary specialty is environment and hard surface modeling but have also dabbled elsewhere. I am currently looking for some freelance work (paid only). I am…