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Help, painting 3D model uvws looks pixelated

Ratchlar
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Ratchlar vertex
     So I'm new to 3D modeling, and have made a few models in 3Ds Max. I am having trouble texturing my models though with photoshop, and the viewport canvas. My issue is that I don't know how to make it so my texture doesn't look all pixelated as I paint it. Here is a screenshot. Does making the UVW bigger or smaller have an effect on the resolution?

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