Hi guys... this is my second model. I'm fairly new to the 3d game so I was wondering if you kind folks here would be willing to spare some critiques? I didn't use reference while building and tried to keep the polycount low for practice, so I know the anatomy isn't exactly right. I'm really looking for critiques on the wireframe itself as I realize this is a big part of creating models, especially since I feel that I'm still flying blind when modeling.
I plan on exporting this into Zbrush for detailing, do I need to do UV's first before exporting for normal mapping purposes?
Thanks in advance guys!
Replies
It's not a bad start. Remember to use lots of reference( reference other peoples topology, photos of the human form, strut in front of the mirror naked)
And to answer your question - no, you don't need UVs laid out on your high poly model in order to bake normal maps, you need them only on your final low poly model and you can lay them out just before you do the baking.
Fogmann thanks alot man! You answered alot of questions I had in mind, very grateful that you took the time to answered them! I will take another crack at making a better base mesh for sculpting purposes.