Hi, my name is Taehoon and I'm over 20 years experienced 3D artist. Currently looking for a freelance / remote / contract work. I'm able to.... * Realistic or stylized modelling and texturing * Low and high-poly modelling * Maya, Substance Painter, Blender, Unity and Unreal Engine. * Speedy producing time. * Live in Los…
Hello dear community First I grabdoc the heightmap and then exported it and put it into marmoset but it does not show properly and the edges are lower than the whole surface. Here is in ZBrush, As you see the edges are fine and equal with the whole surface: And here is the final result in marmoset toolbag, as you see the…
Feb UPDATE: We are still looking! Please read the posting carefully and send us an e-mail if interested! A small indie game studio is looking for a talented 3D artist for creation of high quality terrain textures for our game. We need realistic textures that look good from RTS-like camera perspective. To be more concrete,…
(7/21/22) Hello Polycount! I have started working on a new environment project and am in the early pre-production/testing and planning phase of development. My idea is to create a Queen Anne Victorian house but with a more simplified American style in a Mojave desert setting. This comes from inspiration that I took from my…
I know that quads are better, but this is faster than hand retopology? This is part of a piece that I plan on using in my portfolio so I want to ask if it will be an acceptable thing to show in my portfolio. (Texture is not final).
I am entering the contest with a new charater out of my imagination for Dota 2, a character I would personally enjoy to play. I thought it would be more interesting to create something new instead of using an existing model. Even though I am a rookie when it comes to designing in a virtual space I very much hope you like…