I'm actually enjoying the single player as well as the multiplayer. Learning a little more about the Quake story and getting an introduction to the engine before I embark in a long career of fragging on THE EDGE once again. Does anyone know if you can use any vehicles in multiplayer? Also, how do I instal punkbuster for…
You know, a BIG part of the no-interaction worms are a result of Microsoft's insecure software. E.g. why the hell did the RPC take orders from the net unchecked? Why the hell does ActiveX even exist? Why does Windows use the insecure system of enabling everything by default and expecting the user to acquire the knowledge…
hmm i just run coh/CoV yesterday and it patched 300MB at 400kb/s ...really fast. I remember seeing posts in the coh forums about such problems, i'd say to go read there. There were workarounds etc for that kinda stuff. Just make sure that your firewall isn't causing problems. I'm almost sure you might have to open some…
You could also check if you have post processing enabled, it might impact your viewport aswell. It should only be applied to the game view though, but I am not sure right now. If you use beautify, you can run into performance issues, because its not very optimized if not set up carefully. I usually just use the default…
There is also a super important factor witch is your texture resolution. Seams will be more visibles with low res maps and by using small uvs shells. You can also try with mikkspace workflow if your target engine support it. - Unwrap uvs with few seams and put 1 smth group on all the object. - Disable FBX Tangents and…
Here's an image with two renders. Both were done in Toolbag 3 at 1920x1080, using the same (100x) render sampling values, lighting setup and model. The only difference between the two is the texture size. (One texture set was down sampled to 2k. Mip correction was enabled.) Which is which? This is an informal poll (for…
Hello, I created a model with UDIM UVs and imported to Substance painter by using "Create a texture set per USIM tile" feature since seems like Marmoset 3 doesn't support UDIM texture. But now the problem is I don't know where I can enable Marmoset's multiple texture set option of my model. Should I just bake my model in…
At work i use Maya 2009 Unlimited and we have an option enabled Preserve UV's" at home i use Max 2008,does it have the same option? I also have Max 2010/11 in case they have it. Also in Maya theres Delete Edge that when you select an edge or loop it removes the vert as well. In Max in Editable Poly i click Remove under…
Hey, this is what I've got so far. Its a first using floating geometry, it seems like it works. It seems like I've gone for the same thing as Vrav. I started out with this because it looked the trickiest part to do. I used the reference photo. to use as a template on a simple plane, then with planes created the rough…
I have some trouble with Maya 8.5 when i enable the shaded view mode and select objects i modelled i get terrible lag before i can continue modelling also 3D Painting has the same trouble, special worst when useing painteffects. My drivers are up to date, and discreet sucks with there update your driver or reinstall the…