Hey Guys, just a quick question regarding performance on Substance Painter. If I change any parameters substance is slow and goes through the red loading bar at the bottom of the screen, this happens with all parameters, even base colour. I'm working at 2k resolution and have nothing else open apart from substance painter…
Whats up everyone? This is David from the book of Samuel in the bible. He is a teenager about to do battle with a 9 foot giant named Goliath. No full grown man in the Isreal army had to courage to fight Goliath but young David has stepped up to the challenge with faith in God in his heart and a sling with stones in his…
I did a quick tutorial to show off the speed and efficiency of 3dsmax 7's Render to Texture features and the DirectX viewport shaders. Take a look at it over on CGChat (I'm currently lacking webspace, so I had to use attachments). http://www.cgchat.com/forum/showthread.php?s=&postid=196134 Enjoy! MoP
HI! I've been playing some old playstation1 games lately (especially since the board was down!) but I have a few things to ask to the oldschool gamers here... I don't have a ps anymore (I sold it years ago in order to by a PC to try out digital imaging ) but the emulators are now good enough to run almost any game from…
Hey guys, I have recently joined the Artstation Challenge: Ancient Civilizations: Lost & Found. I want to create a thread here to get more feedback. My submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Your browser does not support HTML5 video! https://i.imgur.com/bceBbZd.gifv (Arma III — This will be available in RHS: AFRF mod, which also provided reload anims, sounds, and some other functionality) AK-74 in three variations. The plastic furniture was introduced late into the AK-74's development cycle (~1985), as the…
Hello there, So this is 2 of 4 of my modules for this semester of university. Captain America Low poly character thread - http://www.polycount.com/forum/showthread.php?p=1926683#post1926683 *Links to other threads of the other 2 modules will soon be here* Basically this module is Advanced Modelling Portfolio where Your art…
http://www.polycount.com/forum/showthread.php?p=1926195#post1926195 http://reallymadmaveric.imgur.com/ Link to previous entry above and Imgur album. This is the 4th item in the set I am developing. As yet I have not done proper masks. It needs a little tweaking for the knife handles to match up with the belt ones. Hood and…
Hello, my name is Stephen and I think now is the time to reveal my project here; After a year of research and development I feel confident enough to share my progress on my main project which currently is called 'Dinosaur Dungeon'. It is being developed in Game Maker Studio Professional and I started working full time on…