Hello there,
So this is 2 of 4 of my modules for this semester of university.
Captain America Low poly character thread -
http://www.polycount.com/forum/showthread.php?p=1926683#post1926683
*Links to other threads of the other 2 modules will soon be here*
Basically this module is Advanced Modelling Portfolio where Your art lead has set you a task, you must come up with your own 3D reinterpretation of your favourite Video Game FIGHTER, FIGHTING STAGE or COMBAT VEHICLE.
I chose the Character mainly because i feel this is my strongest area and I really wanted to try it out.
The requirements for the character:
This is a reimagination of a FIGHTER. You are not to recreate your chosen fighter identically.
12,000 triangles for everything combined. While you do not need to reach 12,000 triangles for your FIGHTER please remember this is not a low-poly contest.
You may use double sided geometry, just remember theyre considered towards your final triangle count.
2048×2048 resolution for your textures, combined, maximum.
Each texture pass gets this resolution. So your diffuse map(s), combined (if applicable), cannot exceed 2048×2048 resolution.
Diffuse, Specular/Specular Colour, Reflection, Gloss, Normal, Bump, Opacity, Emissive/Glow
Each of these passes are optional.
Light your character however youd like. In-game or baked.
NO PHOTOSHOP for post-process solutions (Text is fine)
Present your character.
So I chose Link from Zelda and where the fighter part comes in is I asked if we could class Super Smash Bros as the fighting game and this was allowed.
So to start off with some mood boards of Link and some re-design ideas for him
Evil Link
Cyborg Link
Steam Punk Link
Also some key characteristics that i feel must be transferred over to the re-design so the viewer can see it is still Link.
So I decided to go with Cyborg Link and cracked on with some concept art. Now i am a terrible drawer but i am practicing every day now to improve but any help would be appreciated.
Here is day 1 concept drawing of Cyborg Link:
I also had a go at doing the shield but failed miserably, practice makes perfect and all that.
Dilkesy
Replies
Right now I feel like it's not pushed far enough into cyborg land. One thing you might want to think about is re-appropriating the iconic pieces you've determined are necessary in interesting ways. Like, maybe the shield is an integrated piece on his body or a design element, maybe instead of blond hair there's yellow metal pieces that evoke those shapes, etc. Everything doesn't need to be so literal. Just a thought.
One of the fan art I found was this robotic/cyborg Ramza :P
That's a really good idea actually, i have the perfect reference image as well that i can use to trace. Also i see where you're coming from and well i have to do various designs for the character so perhaps metal hair could be one of the concepts
Thanks, yeah in one of my moodboards there were some cool ideas for the chest piece, i might consider taking out the shield and giving him some armour.