hey, ive searched the forum and i havent seen any tutorials on texturing fur. im using 3dsmax to try and model out this little guy: does anyone have an idea about how i can go about doing the fur for this guy? ive tried using the hair and fur modifier on a cube (just to experiment) and then converting the hairs into a mesh…
Hey everyone, sorry for a dumb question, but how can you pan textures like in max or Maya? I used panner with 0 time but it did nothing I tried adding an Add node with Vector 2 plugged into slot B with 2 number but that did nothing. I also used this…
Can anybody recommend any free tiling texture programs? I know how to make tiling textures in photoshop and all that... I was just looking for a stand alone program that can take a lot of the tedious work out of the process.
Im trying to transfer textures to a low poly character from several highpoly assets. Im using max's render to texture but for some reason max crashes if I try to transfer them at 2048. Anyone have any suggestions?
The top is the image rendered in Maya (VRay 5) and the bottom is the image of the rendering display in substance painter. Both have the same texture resolution of 4K, but obviously the Maya rendered image looks lower in resolution. I tried turning off Maximum Texture Resolution Clamping in Viewport 2.0, but it doesn't…
Im' looking for someones private stock of mud textures suitable for texturing such things as armoured vehicles. Different varieites of mud is welcome such as red clay, dark and mid tones from central europe and russia. Also good dirt for tank weels and treads id available. Thank you in advance.
Hello everyone. Just wanted to ask how would it be best to texture a low poly model within zbrush that is constructed out of many different pieces? I am very new to texturing and havent done much before, would be great if some1 can explain best way to do it. thanks :)
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…
Hey everyone, I was wondering if anyone has any good references or tutorials on how to make hand painted textures like you see in Blizzard games. I want to know how to manipulate your textures using normal map channels and masks in photoshop. Im familiar with the concepts just every time I try to do it i feel like i am…
A friend of mines pointed out that when he puts in a 4k texture to crazybump and converts it to something like a cavity map, the map actually looks much....more blurry in comparison to chopping the 4k to 4 2k maps and converting them separately and placing them back together in one file. The results of the 4 2k maps comes…