Ive decided to post the progress of my class project, re-creating a section of Elizabeth Street, Melbourne for a game engine. We're building roughly 100 meters of the street from the Flinders Street intersection upto Flinders Lane. Google maps link:…
We're a new studio, looking to get some more people on board. We're going to be starting as a Free Project group, but will look towards commercial projects after producing successful products. My main goal is to create something awesome, and hopefully find a way to reward those that helped make something awesome. We are…
* I'm modelling my first environment and am trying to find a concept to work from. Does anyone have any advice on how to pick a peice of concept art for beginner environment? What makes a peice of concept art good or bad to work from? What should I avoid? What should I look out for? Www.artstation.com/artist/samgalloway to…
Not only is this pretty funny, but it gives a really good idea of the capabilities and function of Spore's creature designing facility. http://youtube.com/watch?v=P3DRiREBm9Q&feature=Views&page=2&t=t&f=b
Are these proportions right? It's still a bit lumpy, I ask the details be ignored for now... I know it's all kinds of f-ed up, but I'm hesitant to continue if it's still wrong.
"B - M - F " to get the malletfast brush in zb4. In R2 you have to access it through lightbox. I'd also recommend the trim dynamic brush, that thing is the cat's meow.
Yes, running both suite and PS as admin doesn't appear to change anything. It's running in English, and the path is "F:\Program Files\Adobe Photoshop CS5 (64 Bit)", so no.
So I see: http://forums.cgsociety.org/showthread.php?f=2&t=1448819 Our very own @sacboi was on board! Sounds like you've found someone to work on this with you...