- Thumbnails aren't really interesting. - More presentation. Just a render isn't enough to show your skills. Show wireframe (especially if it's low poly), show poly count, show texture map, show high poly shot too. - Don't show WIP. Finish it first, then put it up. - Your Resume page doesn't have 'Back' or 'Home' button to…
Slow and steady, probably won't finish this within the month but I intend on finishing it at some point. Two low poly assets baked. Spent time making sure there were minimal errors, good learning step for me.
at the most basic level.... you usually just start commenting stuff out and see what effect it has on frame rate or drop in a basic shader just to check its the root cause of slow down. Though you may need to accept that you need lower graphic quality on lower end cards.
And my inexperience rears its head. The environments in my current project consist of floaty chunks of land. After looking at a bunch of stuff for reference, I found a picture that made me want to surround said chunks with a surface of flowing clouds, just so: The only issue is that I have no idea how I'd accomplish this,…
Whether or not a project was finished is not terribly important (assuming you have secured permission to show work from it publicly); forces outside of your control are usually responsible for determining if a project sees itself to the end. What is important is the quality of the work. Your self critique of " ...the…
Hello guys, I've just asked this on the crydev.net forums, but it seems that people can't help or won't help me with this.. Sadly not even some cry-people helped me out with this.. So I want to try my luck here.. In the hope some1 could help me with this. Here's the Forum link, as I'm a bit lazy to rewrite everything, you…
Not necessarily the programs you use, but the order you go about doing it. I'm specifically curious about the modeling and unrwapping order, whether to model all the objects then, unrwap them all or to model a piece unwrap it, model a piece unwrap and so on. for instance I... 1) block out 2) Model all pieces in the scene…
I refer to these glows around lights as halos. Usually done with a forward facing quad set to additive in front of the street light model or whatever. Just wondering if there is a more common name everyone is using.
It finally shipped, I can show some of my favorite work from this game. I was a vehicle modeler, and this was my first commercial foray into the world of video game development. I apologize for the large, sloppy, and inconsistent presentation. All textures were 256 or lower, but I posted them at 512 so the detail could be…