Here's how my scene looks now: Here's how i'd like it to look (done really fast in photoshop): Anyone have some advice for getting cast shadows on terrain? I tried subdividing it more but that just caused it to crash when i baked. Dynamic shadows have proven useless as their draw range is very short. Any advice is…
Hey guys, i need to texture this level: for an XNA game, right now its using vertex painting via the 3dsmax modifier and it doesnt seem to want to play ball when loaded up. how should i go about doing it?
I've been burning so hard on this I forgot to post an update! The highpoly was wrapped up not long ago and I'm digging through the lowpoly and UV's as fast as I can. Her texturing phase is gonna be a bit crunched, but I'm still really hoping to have her done in time. @lotet @mfrederick Thanks so much, guys! I do plan to…
I mostly work alone so bouncing ideas of team isn't always an option. My advice: just try anything. Don't wait until you got every step figured out in your brain. Just form a half concocted idea and start working. Once you have just an ounce of "paint on the canvas", it becomes much easier to bring it all together. Chances…
Hello Please anyone help me in how to texture tree and their branches. When i am texturing it i can see seam between tree and the branch. Please have a look on below attached image. (Area marked with red circles) I use maya 2012 Please help me out with some tutorials. I am not very experienced into texturing just a…
I am starting to feel like I'm being taught and learning to use a texturing program that is not used much at all. How much is The Foundry Mari used out there? Is texturing with Mari a lot different than texturing in Photoshop? Because with Mari, I don't have to think about seams much, a mindset that could be a problem when…
How can I replicate this texture featuring holes in walls that expose the bricks behind the stone? Should I create it on a trim sheet, utilise decals, or actually model the broken sections? As I have not attempted this before, any helpful references or tutorials would be greatly appreciated. Thanks
I've never really paid close attention to texel res until recently. I have a model unwrapped and the texture res uniform. How do I freeze it so I can begin fitting together my final UV map? Thanks!
Greetings Everyone, I am new in the World of modeling and game development. I got maya trough a friend at school and started reading on how model. I tryed to create a low-poly sword, and it came out pretty well (as far as I know). One question though, how can I reduce the polycount on the handle. If I set the axis…