I've never really paid close attention to texel res until recently. I have a model unwrapped and the texture res uniform. How do I freeze it so I can begin fitting together my final UV map? Thanks!
Yup, that's it, if you fit them and have some space left, you can scale all of them at once to occupy the empty space (increasing your texel density); or scale some small parts larger (for better texel density on small parts that might need it).
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