Hey people, got inspired by my little pug Polly <3 to do a character, just messing around with the proxies/blockout currently deciding on the final balance and shapes. Going to go for a hand painted chunky vibe I think, but I'll see how it progresses. Any ideas, suggestions or link to inspiration welcomed :)
Here is a early blockout of the DOTA 2 merchant I have been working on. Just trying to get all the pieces together the sculpt it real nice and purrty. UPDATE: Texture update, I have also added some more accessories. Almost done with this guy, just a bit moer work and he will be done. Enjoy!!
Hi all. I've never really done anything with foliage or trees, so my brother gave me a challenge to finish modeling this scene within the month. Here is my blockout so far: Since this is my first time tackling foliage, any advice anyone may have would be greatly appreciated. Latest:
Hello! I've wanted to model Jaina for quite a long time and finally decided to do it (for the second time, but now I'll finish it, someday :) ). It's going to be PBR/stylized. At this stage I already started refining some parts like the head and now I'm moving to the torso, almost everything is still a blockout. Thank you!
Hi guys, I decided to try myself at handpainting, so here is a small scene I want to make. What if orcs could make a snowman, I thought. So my idea is to make a creepy snowman on top of old tower. Here is a blockout of my scene. Some assets: Comments are welcome!
Starting up a new Work in Progress Thread. I've been using Public Transit all my life and currently I use the Bart up in the Bay Area to get to and from work. I wanted to try to make an environment from it. This is my first blockout of it, rough lighting, seats; not ready to ride yet!
Hey, everyone! I'm going to do Egyptian Karma. Did some conpecting and blockout, so far. While blocking her out changed some ideas, so it differs from the original concept. Also, here is a turntable: [ame]http://www.youtube.com/watch?v=7I487jfCQoc&list=UU3YzkAifJB2m-5W3SKJbA_g[/ame]
Wanted to re-create some work from D-Pad Studios gorgeous game Owlboy. Decided to go through and do a block out of the interior of Otus' house. Looking to get the blockout in a good spot before UVing and sculpting. And trying to decide if I should do a stylized or hand painted look for the environment.
Decided to start a polycount thread for once about something I'm working on. Concept by Nadezhda Tikhomirova Blockout of shapes Repurposing another head mesh for the face Face now with eyes Getting to the rest of the body and testing out a really messy method to get the skirt frills. Right is testing the flow to match the…
Current Progress: I'm working on a piece based on the concept art by TannekO (with permission): https://www.artstation.com/artwork/Y4NAY I just finished up the basic blockout for the body, next I'll be going into more detail on the face. Let me know if you have any critiques on the anatomy.