This is a monster tool as it enables you to access ALL of Seneca Menard's scripts from one button. Big thanks to Etereas AKA Cristobal Vila for this :thumbup: Firstly you will need Seneca's Scripts. These are the most up to date versions. http://dl.dropbox.com/u/1615250/senemodo.zip Then you need Etereas script tool.…
Big thanks to MonkeybrotherJr for this and keep in mind it is a beta !!! https://dl.dropbox.com/s/hf3d6unujn1cmk4/rh_MeshUnwrap.zip I have yet to try this on 801 but it works well on 701 !!!
I would just like to invite all interested -Character/Weapon/Vehicle/Prop Modellers -Audio Designers -Heightmap/Level Designers -Quark/Worldcraft or similar apps -Photoshop or similar for Heightmap design -Texture Artists -Animators -Concept Artists/Digital Painters -and Finally Researchers Who may be interested in taking…
hey guys! I've finally taken the plunge and jumped into making some Dota 2 items! I'm really loving the game too (tried to just research it for this purpose but it ended up sucking me in). I wanted to use the Chinese New Year event as my excuse to jump in with a timelimit and heres my WIP for my first piece! a Faceless…
Hey I have been doing some test with the UDK. I have found out how to do stained glass by using translucent shadows. I was wondering is there a way I can add some subtle god rays in an entirely closed environment just from windows? Here is an example from what I am talking about http://vimeo.com/7013985 (sorry for the link…
I'm currently working on making weapons for a game project, and technically I'm a new, so I really need some tip and advice for my work. This is my testing war axe for the game. It's about 700 tris, with 1024 x 1024 Normal / Diffuse / Specular rendered in Marmoset. Please to have you comments. Raw concept by Vinh Dang Tuan.
Hi everyone, first off thanks for having me on here. Now I started studying for a foundation in game art last sept and plan to go for a degree in game design, already have my place, i just need to pass the foundation. My Tutor has been in the games industry for 20 years and is currently working a travellers tales, you know…
Eh all, So, I'm modeling a large cliff rock (which started as a sub-divided/smoothed cube), and thought a good way to texture it would be to make use of the edit Uvs > Unitze function so I could use a seamless texture.. Problem: ALL the faces are randomly rotated by 90o and I probably have at least 700 faces to make all…
MODO This tool looks cool. MeshFusion for MODO has been developed by Braid Art Labs based upon the previous GroBoto technology. This revolutionary new modeling plugin is available exclusively for MODO 701 and opens up a new world of creative possibilities for artists and designers. [vv]82778571[/vv]…