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1944 Indie Game :: Recruiting

ninjaMonkey
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ninjaMonkey polycounter lvl 18
I would just like to invite all interested

-Character/Weapon/Vehicle/Prop Modellers
-Audio Designers
-Heightmap/Level Designers
-Quark/Worldcraft or similar apps
-Photoshop or similar for Heightmap design
-Texture Artists
-Animators
-Concept Artists/Digital Painters
-and Finally Researchers

Who may be interested in taking on a new take on the WW2 game genre

Here is a little about the game

The game works on a basic 24hour clock, it turns from night to day, and I have made all efforts to try and simulate some degree of environment and weather effects (still a work in progress). Since most WW2 games simply focus on one squad, I have developed an open AI system that will give the player the full scope of the war and battles they takepart in. Essentially the AI micro manages over 250,000 units in realtime. Essentially simulating the entire battle over a course of days. Via a GUI the user will simply have to give initial commands such as overall objectives and sub-objectives, and outline the initial strike plan.

The AI will read these plans and start to complete them, some which will be possible while others will pose as a bigger problem. The AI will adapt and change its plans as is needed, ordering troops, squads, platoons in the most strategically correct manner (from the era). The troops take this adapted scenario and try to complete it, the AI will re-determine the effectiveness of this plan as it unfolds, ordering its units about depending.

So the AI sounds cool, and works well. What about the game, well thats the beauty, the only story included in the game are the events. While without the player interacting with the system, the events of battles are re-told as per history. But with the player interacting with it all, these events can change.

Not your usual WW2 game, now for the really interesting thing. Since the game manages every unit and because the game essentially tells the story of a particular battle in WW2. It is possible for the player to select any unit that is in battle (playing as one character for 24-hours could be boring) so the player can simply jump between all manner of units, seeing the full scope of the war.

I myself have spent the past four years developing a wide bag of tricks, including the AI system and some of the graphical features.

Technology wise, we are using
-Torque
-Torque Shader
-Novodex
-Synapse Lighting
-Speedtree
-Torque ShowTool Pro
-And many more

We currently consist of 18+ members, from all areas. So if you feel that this project is of interest to you or you feel you could aid in its development in any manner please feel free to contact me

recruit@franticgames.com

We hope to have a full site up in the comming months, with full video and perhaps some demos. For now here is some of our content. (This content may not represent the final or most recent work for the project)

http://img48.exs.cx/img48/1061/test_bar2.jpg
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http://img48.exs.cx/img48/4793/test_bar.jpg
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http://img48.exs.cx/img48/5641/render10.jpg
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http://img48.exs.cx/img48/1907/grenade_render2.jpg
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http://img8.exs.cx/img8/7051/mills_persp.jpg
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http://img155.exs.cx/img155/1848/garand1iluminated10043na.jpg
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http://img155.exs.cx/img155/8870/garand1iluminated10024ep.jpg
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http://www.warmongerstudios.com/pr/concepts/mid_battle_unfinished.jpg
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http://www.warmongerstudios.com/pr/weapons/k98Render.jpg
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http://www.warmongerstudios.com/pr/weapons/thom2.jpg
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http://www.warmongerstudios.com/pr/weapons/thom4.jpg
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http://www.warmongerstudios.com/pr/weapons/thomp1.jpg



or for our full public gallery please pop over to our PR section

http://www.warmongerstudios.com/pr/


Thanks for your time, and comments or crits please feel free to post. Anyone who is interested or wish to give any comments please feel free to contact me.

recruit@franticgames.com

Ronan Hayes
Frantic Games
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