I'm currently working on making weapons for a game project, and technically I'm a new, so I really need some tip and advice for my work.
This is my testing war axe for the game. It's about 700 tris, with 1024 x 1024 Normal / Diffuse / Specular rendered in Marmoset. Please to have you comments.
Raw concept by Vinh Dang Tuan.
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The engine is a self-developed engine, based on Glitch Engine. And you're right this was rendered in Marmoset 1. Maybe I should try some touches with Marmoset 2 sooner or later.
You cannot get marmoset 1 anymore at least the legal way this has been confirmed by the devs