Your right, I just need the practice in many areas (UV mapping detail, model quality) in every area really. Ill be taking my bachelor game course in Austin starting next year, so Ill be better eventually, But Ill still be a smart ass. Like I said this isnt my best. If any one still cares Im putting up a hammer I did…
I always just threw on my headphones and listened to music. Always found the train ride hard to play ds games that focus on the touch screen. Reading was something I did from time to time, I avoided talking to people. I don't like when strangers just start randomly talking to me. Sleeping on the train here is not a smart…
Hello dear Polycount-minion friends! I've created this topic to ask you a question, and finaly find myself an excuse to finally write something down in this wonderful community, and start a new discussion. Some time ago I have realised that lot of articles about #gamedevelopment talks much about using houdini in the game…
IMO too hi res textures sometimes rather reveal artificial procedural noises people do them with . What looked like a proper hint to certain material features in lower resolution became overdone and obviously Substance Painter noises and scratches , often lots of redundant details that only spoils the impression. It's like…
So having trouble with my rig. Just started it out and set up the basic ik for it as i want to have it where when the pole behind the move ups it has it where it bend keeping the knee forward but for some reason it doing it in the opposite direction. i checked the pole angle and all. I'm including the blender file. Here is…
if you rig them humanoid (humanoid system) you need to be sure it is matching exactly its conventions. As a good starting point you can go to mixamo and download a humanoid rigged character as template. Everything else you need to configure in the import config mode of the IK and humanoid section of the importer. if you…
Okay so after the incident (I lost the computer that I worked with for this) and the long break, I decided to get back to this. Now I try to approach it completely differently. I'll use the solutions that I was doing researches for. Basically its exactly the Star Citizen ship workflow, because it works fine, I like the…
Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
Hi My name is Sean I am extremely new to udk , while I know very little about udk I know a great deal about modeling and level design. My experience comes from making custom maps for halo 2 vista. Although an old engine it is capable of making some pretty nice stuff and I learned a great deal about tags and shaders and…
well just keeping myself busy, started this new piece, not a whole environment gonna keep it on one piece this time. I drew this a few months ago. I lost the drawing. It will probably show up years from now and I'll be like huh so THERE it was. hehe. Anyway heres what i got I restarted it and redesigned quite a bit but the…