Hello dear Polycount-minion friends!
I've created this topic to ask you a question, and finaly find myself an excuse to finally write something down in this wonderful community, and start a new discussion.
Some time ago I have realised that lot of articles about
#gamedevelopment talks much about using houdini in the game industry, and making it a part of the standard workflow. (I know its actualy standard in movie and AAA studios, more thinking about indies, small 20-30 ppl studios etc). Ii took me a while to get used to this way of thinking when i woke up two days ago and said to myself "its time" to learn it by myself and gain new skills (to be more attractive on the labor-market), and i started to think that GD modeling will evaluate this way in near future, and procedural modeling will be a standard "need" in the industry.
So theres the question to all exprienced fellow developers and artists:
where did u start when u decided to learn houdini? Because i dont even know where to start when i opened the main window (never been familiar with node-scripting beside substance designer - but there it felt more familiar to understand)
Can you recommend any threads, tutorials, youtube links, premium tutorials and post them below or send me a DM? I wont lie if i tell you that i created this topic to get myself more motivated to start to learn it - having a contact with community is always boosting your morale, and talking yourself "hey, you need to do this, these people spend their time to help you". I would be really glad for any educational videos or learning articles you can recommend to create a proper procedural workflow learning curve.
So far i was working with Maya, Quixel suite, Substance Suite (quite recently), 3d coat and zbrush. im familiar with quite "traditional" pipeline, like sub-d hp modeling and clay-polish hp modeling in zbrush. Thank you.
TLDR;
I see game industry is changing very fast. Realised that procedural modeling and houdini engine in GD is future. Want to learn Houdini to expand my worker-skills and be updated. Need help to start, so i decided to start this topic, to get more motivated. Recently using Maya and Quixel and Substance Suite, and traditional pipeline. Want you to ask if you can recommend some learning materials / and learning curve for Houdini or / procedural modeling. Thank you.
Praise the sun.
Miłosz
Replies
Also start to tinker with small personal projects..it's no different than learning anything else really.
Hello Philipp, thank you for your reply. Can you say something more about using Houdini as your main tool? It totaly replaced your modeling software for hp / lp and bake? Thank you for your advices about the tutorials, this helps me lot to dig more into free content avaliable online.
The hardest thing is always where to start cheers
Hello Octo, thank you for your reply. I have found already the sidefx page but was wondering if there are some more online content you can recommend from your exprience. I must think about personal project, but its always hard to scope it first to avoid beeing demotivated