Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Issue: Color map refusing to adapt proper colors when baking from Mesh. It was working fine before. The only thing I did was add a track behind the cannon and push out that part of the cage. Yet parts of the model that have nothing to do with that started adapting the gray metal values for no reason! Steps Taken To Resolve…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
UX / UI Artist Needed We're building a game for which we need a clean, well made UI. The game is already in alpha and so has menus in it but they are all developer art. We need someone to come in and create new artwork to spruce them up and help make design and layout decisions within the bounds of the current system's…
It's been a busy week, but I don't have a lot of stuff to show on here. I've been working on lots of behind the scenes stuff like optimization and fixing random mesh errors. I do have a few things, including an update to the road bridge. I managed to use the road texture for the bridge as well (after breaking every paved…
I remember these days....man you're staring up at the mountain! I've climbed it, achievable.....with great persistence and tenacity. (Please tell me this is a highschool or Jr high assignment or your sadly throwing money away). * Spawns, you never want direct sightlines from one spawn area to the next. * Flow: there really…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
ASUS: http://www.newegg.com/Product/Product.aspx?Item=9SIA4P028W0028&FM=1 MSI: http://www.ibuypower.com/Store/MSI-GT72-Dominator-Pro-Gaming-Laptop originally i wanted to get a desktop, but due to some recent events ill have to be able to travel easily. so for my needs, this laptop should be able to handle large projects.…