Issue: Color map refusing to adapt proper colors when baking from Mesh. It was working fine before. The only thing I did was add a track behind the cannon and push out that part of the cage. Yet parts of the model that have nothing to do with that started adapting the gray metal values for no reason!
Steps Taken To Resolve
>Killed history.
>Optimized scene.
>Re-exported my high, low, and cage.
>Baked other maps. Nothing wrong with my other map bakes. JUST my color.
There is literally no reason this should be happening. I did everything correctly. I did everything perfectly. I did nothing wrong! If you do not believe me, you can download all 3 of my meshed below and see for yourself. What do I do!? This is metaphorically speaking, the end of the line for me. I'm 100% clueless!?
LOW:
https://drive.google.com/open?id=0B7cIwPvekJ_8eUhvQXpLMlR1TVUCAGE:
https://drive.google.com/open?id=0B7cIwPvekJ_8VU9vWDJsYUpITlUHIGH:
https://drive.google.com/open?id=0B7cIwPvekJ_8dG5JUFQzbDJ5dzgSpecs
Maya Version: Maya 2016 Ext2 SP1
Substance Designer Version: 5.4.0 (Build 17854)
OS: Windows 10 Pro (Build: 14393.222)
Video Card: Nvidia GeForce 980 GTX (Driver: 373.06)
Replies
I think I solved it. Yet I do not understand it. I pushed the grey vents on the centerpiece back to it doesn't pierce through the blue hood-vent...thing. I also made sure the gear tracks behind the cannon did not pierce through the wheel. I didn't think it would work, but it somehow did. I don't want to say that this is solved yet because I've done this with other pieces of geometry and I never had this problem. This was a shot in the dark solution and I literally got lucky.
Output Size: 4096^2
Format: Targa
Dilation Width: 1
Relative to Bounding Box: Yes
Averaged Normals: Yes
Ignore Backfaces: Yes
Match: By Mesh Name
Abtialiasing: 8x8