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[Substance Designer 5.4.0] Color map refusing to adapt proper colors when baking from Mesh.

polycounter lvl 11
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daniellooartist polycounter lvl 11
Issue: Color map refusing to adapt proper colors when baking from Mesh. It was working fine before. The only thing I did was add a track behind the cannon and push out that part of the cage. Yet parts of the model that have nothing to do with that started adapting the gray metal values for no reason!



Steps Taken To Resolve
>Killed history.
>Optimized scene.
>Re-exported my high, low, and cage.
>Baked other maps. Nothing wrong with my other map bakes. JUST my color.

There is literally no reason this should be happening. I did everything correctly. I did everything perfectly. I did nothing wrong! If you do not believe me, you can download all 3 of my meshed below and see for yourself. What do I do!? This is metaphorically speaking, the end of the line for me. I'm 100% clueless!?

LOW: https://drive.google.com/open?id=0B7cIwPvekJ_8eUhvQXpLMlR1TVU
CAGE: https://drive.google.com/open?id=0B7cIwPvekJ_8VU9vWDJsYUpITlU
HIGH: https://drive.google.com/open?id=0B7cIwPvekJ_8dG5JUFQzbDJ5dzg

Specs
Maya Version: Maya 2016 Ext2 SP1
Substance Designer Version: 5.4.0 (Build 17854)
OS: Windows 10 Pro (Build: 14393.222)
Video Card: Nvidia GeForce 980 GTX (Driver: 373.06)

Replies

  • daniellooartist
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    daniellooartist polycounter lvl 11
    EDIT: Nope, wait, it happened AGAIN after adding a rim around the edge of the cannon. What the hell is going on!?


    I think I solved it. Yet I do not understand it. I pushed the grey vents on the centerpiece back to it doesn't pierce through the blue hood-vent...thing. I also made sure the gear tracks behind the cannon did not pierce through the wheel. I didn't think it would work, but it somehow did. I don't want to say that this is solved yet because I've done this with other pieces of geometry and I never had this problem. This was a shot in the dark solution and I literally got lucky.
  • Froyok
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    Froyok greentooth
    What are you baking settings ?
  • daniellooartist
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    daniellooartist polycounter lvl 11
    Color Source: Material Color
    Output Size: 4096^2
    Format: Targa
    Dilation Width: 1
    Relative to Bounding Box: Yes
    Averaged Normals: Yes
    Ignore Backfaces: Yes
    Match: By Mesh Name
    Abtialiasing: 8x8
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