its propably done using either papervision or sandy3d,- and booth require AS3 if you want some serios boost. from the page it says also: There is also from booth an older AS2 version available but even those wont work on the PSP as the PSP has a flash player 6 kit (Sony never licensed a newer version so far). AS2 is…
Thanks for the comments guys! Yes its all real time and in game. @renderhjs - I'll have some more screens in the next couple of months. There is only 2 of us hence the delay. I've been working flat out on writing all the physics from scratch with the other guy working on the multiplayer and game side of things. We just…
Your reel looks good. Although I have a few points I'd like to add. What kind of animation are you aiming at? Is it just cartooney or are you looking to do realistic animation as well? Most of the animations in your reel look cartooney even though not all of them are cartooney models. The combine running animation is a…
And really, if your big awesome reason why all games will look better on the ps3 is 1080p.... Why is all the media for every game released 720p? Explain that one to me sunshine. Take special note of the mgs4 shots, lovely blury textures there with your 256 megs of video ram. Just goes to show no matter what resolution you…
notebookguy- 3ds Max 8 gir- No problem. There are still quite a number of polycounters working at Mythic. http://www.warhammeronline.com/newsletterarchive/2008/August2008.html Near the bottom is a set of concepts, including Eltharion, but the link to the full-size image goes nowhere. :S As for the gigantor Karl Franz, I…
I have pretty basic but tricky question about rigging/skinning in 3ds max and animation in motion builder. Im not an animator so im not sure if this workflow is possible?: Im planning to do rigging of normal human realistic low poly (cca 25 000 polygons) for games) character in 3ds max, using bones system. Then i (or our…
Ok, it's been an absolute nightmare trying to learn about how to use gradient maps for toon shading, as I keep on seeing examples of people using it but never any explanation to how they've done it. I was lucky enough to come across polyphobia's TF2 shading tutorial (…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…
Hiya. I've been reading these forums for quite some time but haven't posted any work of my own until now. It is a great resource from which I have learned a tonne so I'd like to thank everyone who make these forums great. I'm currently working on making a character artist portfolio .(I'm in the last year of a swedish 3d…
Hello everyone. I modeled my headphones. These are the headphones I own and I modeled them directly from life. I have also uploaded my source files so you can use them however you would like. This model is 2284 tri's with 2048 textures. I would like to thank Bartalon on the forums. Last week was turbulence to say the least…