Let's separate Rigging from Skinning (Mesh Deformation). Many people consider both of those tasks as Rigging. I think a good knowledge of Skinning is a great idea especially someone interested in modeling characters. When in doubt keep it quads. You'll get models sent back to your for revisions the less you know about…
Looks like I done did something spaz while trying to help out a few of the entries that just missed the deadline and nuked the whole submissions thread! EEP! More after the jump. With the time difference and the short time the thread was open, a few members didn't get a chance to get their entries posted in time. Because…
For the longest time it's been 16 bones per hand: 1 hand bone + 3 bones for each finger = 16 bones total Do this in real life: Make a VERY TIGHT fist then a slightly more RELAXED fist. Keep constricting from relaxed fist to very tight fist. Now relax your hand completely and touch the tip of your pinky to the tip of your…
Personally, I'd just model then duplicate a segment of this rear MB wheel (hub, spoke and rim) spinning around the origin which should generally result in an increased level of accuracy while bearing in mind subd polygonal modeling at it's core methodology is really a approximate workflow. Hence dependent upon complexity…
So, being graduated and Unemployed and girlfriendless is pretty lame. So instead of doing nothing, I decided to update (and upgrade) my portfolio. . So I found a few photos of some really wonderful looking river villages in China and Shanghai and decided to try to recreate it. Here is a mood board. Now, I did a rough block…
Hi, My name is Jamie D and I am looking for paid inhouse or remote 3d work. I have mostly experience in making environment work but in my time have worked on characters, vehicles, weapons and props as well. Titles worked on: You can find more examples of my work on my portfolio. I have included some images below as well.…
Hello Polycount! I've been modeling Attack On Titan's 3d Maneuvering Device. Attack on Titan is an anime/manga also known as Shingeki no Kyojin in Japan. I'm trying to model it to the best of my ability from some reference photos but the reference photos show it differently almost everytime. So, I'm improvising as I go…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process: – Modeling (Blender) – High-poly sculpting (ZBrush) – Clean topology and optimized low-poly meshes – UV mapping and baking – PBR texturing (Substance Painter) – Basic Unreal Engine…
@Neox thanks so much for your considered response. I think the 'stumbled upwards' thing is absolutely the bread and butter of freelancing from what I've heard, and certainly it feels that way for me from my freelance experience so far! Currently I freelance but with the stability of a great full-time studio job at my back.…