Calling all riggers with knowledge of rigging tentacles/long necks. I'm building a rig for a Hydra, so think one big head with multiple heads sprouting from the sides - like the image below but with a main head at the base. I have a rig that is working really well, except for the twisting. The base of the rig is an IK…
Hi everyone, for exemple i have a symmetrical character, but he's posed. So now the head is not symmetrical in the X-axis, therefore the symmetry (or mirror option) don't work. For eyebrows, do i have to do a different descrpition for each and try to make the same as the other one or is there a solution that i'm not aware…
Hi! I updated an old script i had with more functions.It creates a cylinder with quads in their caps, you decide the axis sides(have to be even numbers to make the quads) and the height of it. Besides you can make it a plane(Creates only the base of the cylinder). Download link and more info here: https://gum.co/gezar And…
Hi All, Can't find an answer anywhere else. Every time I constrain my spline handle to the IK handle, the manipulator goes into world mode. This causes undesired deformation. Is there a way to have the handle and spline rotate on the joint's axis? Pics are below. Thanks! This pic shows how the handle rotates the joint on…
Hi Polycount community! We now accept applications for a Senior UI Artist. Apply here: http://smrtr.io/V6Lz Job Description below: Senior UI Artist [Unannounced Project] (f/m/d) * Berlin, Germany * Full-time Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products…
I'm making a full disclosure website aimed at the secret space program.I need someone who is into making 3d Renders of the long withstanding secret space program vehicles.Please get a hold of me at axelverstraeten87@gmail.com if you want to chat closely, otherwise I will be checking replies on here periodically. I have…
How can I smooth the ends of my mouth loops in zBrush? I want the ends of the lips to conform to some type of axis instead of just sticking out like this (messed up the mouth loops with Move Topological). Is this avoidable if I just extrude the mouth loop backwards so the mouth has an interior, which I can then use to…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…
InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…