Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Legacy , ACES, Adobe and why? Isn't Adobe one basically same as in Photoshop ( ICC profiles based) the games usually ignore while in full screen ? ACES one is for VFX . Games use only tone mapper part of it , right? What you set for Unreal5 based game for example ?
Here is my artwork, which I finished in 2025, when I lost my job... Check my newest work: https://youtu.be/RuRFF7Mbjas and other works too: https://www.artstation.com/lukke88 Can CompTIA certification and CCNA help to be hired in IT industry or GameDev studio?
Hello community! I would like your help by hearing about your feedback for this cottage house. Are the proportions of the model good or bad? Is the scene interesting or dull? Is the polycount too high or low for this model? Any other feedback is appreciated! Thank you in advance for your feedback.
Hello community! I am a student working in game design focusing on 3D Modeling. We were tasked with designing and modeling our own magic staff. The instructions were to create a staff of any nature (I chose an ocean theme) that had to contain a gem of some sort. The polycount for the project was 7k polys. I want to better…
Hi everybody I'm a new level designer just now getting my feet wet when it comes to developing things. I have multi faceted talents that I've done for my school and desire feedback and constructive critique for my improvement. Please do comment and give me constructive critique ONLY. (Also excuse the mousepad image in my…
I want to model this concept in Sub-D. However, I've encountered a problem that I can't solve topologically. Can someone help me understand how I can convert these triangles into quads without causing pinching? Some of these triangles are on a curved surface, which makes resolving them without pinching very difficult.…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…