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What color management are you guys using in Substance?

gnoop
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gnoop sublime tool
Legacy , ACES, Adobe   and why?    Isn't Adobe one  basically same as in Photoshop ( ICC  profiles based)   the games usually ignore while in full screen ?    ACES one is for VFX .  Games use only tone mapper part of it  , right?      What you set for Unreal5 based game for example ?
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