Hi guys, first time posting here.
I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art.
I've been told that is important to first and foremost learn how to model decent props, so this is the one i'm making right now (not finished)
Topology things i've tried to apply:
- The obvious avoiding n-gons
- Keeping my tries "chunky"
- spending my polys to sell the rounded shapes
Things i have some doubts on:
- Is it ok to chamfer the edges like this to sell the highpoly look?
- is this getting close to an acceptable level of modeling?
Let me know what you think, i really want to improve and any suggestion would be gold for me.
Also if you can share any examples of good artist that show the topology of their props / general process i would highly appreciate it
![](https://us.v-cdn.net/5021068/uploads/editor/be/qhj0w783of7b.png)
![](https://us.v-cdn.net/5021068/uploads/editor/zz/akwu3ebtb1qy.png)
![](https://us.v-cdn.net/5021068/uploads/editor/2s/rmm9vablkx6m.png)