Hello community! I would like your help by hearing about your feedback for this cottage house.
Are the proportions of the model good or bad?
Is the scene interesting or dull?
Is the polycount too high or low for this model?
Any other feedback is appreciated! Thank you in advance for your feedback.
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Replies
Look at the stairs, 4 steps is as tall as your door, and the barrels are 2/3 the height of the door. Then look at the lattices on the windows, they are super thick, when they'd be pretty thin in reality.
If in doubt use reference.
but the modelling seems fine. Polycount, really can't judge without context for the sort of game it is or if it's for a film.
Thanks for the feedback!
I do struggle with proportions on bigger models and the suggestion of a scaled human would be a great habit to build up for me. I lean more into stylized modeling, but sometimes I think I struggle with crossing into realism especially when I take models into ZBrush. I'll often forget that I have references cause my imagination runs a little wild with ideas. I'll be sure to look up more artists and really pay attention to how they model and texture!