I recently posted this and was given a answer that it would be best to use the zbrush built in feature to project out the wraps but it only had gave it the effect of floating cylinders that where gaggy instead of a wraps effect I wanted on this characters glove, so Im in 3d's max 9 trying to build wraps and Ive tried doing…
Rather productive weekend ^^ Tried out a cool XYZ/ZWrap workflow. 10/10 Will wrap again Didn't sculpt the hair cause it will be made with cards and because the tool is already 150mil heavy ヽ(°〇°)ノ @Denzil_forde Ey thanks man! I really can't wait to start working on the materials myself :)
As the title suggests I am attempting to have some vines grow on a mesh ready for game engine use however so far I am really struggling to come up with a solution. All of this is in Maya Now this piece is under NDA for a project however I will best explain what I have done so far. So I have some First person arms that are…
Prolly too late, but hey - Instancing, symmetry and automatic wrap-around from edges of an image in realtime are things I've wanted for a long time. Also vote for a complete redesign of the brush system of locked and unlocked brushes and stepping back and forth and all that crap that never really made sense to me... :) Go…
I didn't document super well. Originally I was trying to do everything in blender, so I posted on the blender artist website when I was trying to do the baking portion: https://blenderartists.org/forum/showthread.php?435940-Baking-normal-maps-for-the-first-time-and-things-are-looking-funky-on-the-lo-poly-out…
Hello (again) guys, I have yet another problem : I am modeling one slice (one third) of a cylinder object and planning to copy/past the slice, rotate 120° and produce my final cylinder shaped objet. Bad explanation, image are more clears : Here I already did a copy of the first slice and applied rotation and steached. I m…
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…
Select the polygons on the face that you want to apply blendshapes to, selecting a bit extra outside this area that you won't be editing. Polygons Menu - Edit Mesh > Duplicate Face □ > Settings: Seperate duplicated faces (checked), Offset: 0 Do not move the duplicated faces. Deselect them, then select your full character,…
Hi all. I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character. I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great. I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s When…