I recently posted this and was given a answer that it would be best to use the zbrush built in feature to project out the wraps but it only had gave it the effect of floating cylinders that where gaggy instead of a wraps effect I wanted on this characters glove, so Im in 3d's max 9 trying to build wraps and Ive tried doing it manually (which is a pain) and then tried illusion catalyst to make the wraps appear as there overlaying one another heres a example or 2 of what im trying to accomplish
this is what im trying to work on (his glove part )
and this is what im trying to do.those wraps near the feet of this character how were they achieved ?
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it's a really sloppy example I did just now, but you get the idea
Also just for the sake of asking lets say in the future I wanted to do something like how the guys at vigil games made for darksiders (That big blob monster featured on z-brushes forum top page, and I think its in pimping and previews here, noticed how they really had a wrap look to them and conformed to that shape well) Im right now using illusion catalyst plugin for max (which rocks) And theres a feature in there I Was using to conform flat planes and snap them to a mesh while I draw it on...the down side is it dosent overlay it continues to keep being on the same vertex plane, which makes it a hassel when you wrap around 3-4 times on a character. I'll post a screen shot if that will help make better sense of what im asking?
but yea Im definetly for THIS character doing the z-brush method once someone can explain to me that simple step
http://gnomonology.com/tutorial/216